RPG Dice is intended to be a universal RPG dice roller. It's not there yet, but it's coming along. It currently has what I believe to be a universal dice parser, which is the core of what makes this work. For the app itself to be truly universal, though, it needs to directly support more game systems than what is represented currently. I hope to get feedback on that soon.
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The Rolz.org dice roller supports a variety of roleplaying systems. It interprets dice codes presented in the standard notation commonly used in roleplaying games, but it also knows advanced rules. The dice probability calculator is a great tool if you want to estimate the dice roll probability over numerous variants. There are may different polyhedral die included, so you can explore the probability of a 20 sided die as well as that of a regular cubic die. A very (VERY) simple dice roll simulator. Must have app for all board game lovers. Features: You can have one or two dice. You can choose between D4, D6, D8, D10, D12 and D20 dice Roll by shaking your phone or by tapping. Label showing result of previous roll. The best in class banner ad clicking immersive experience (10/10):).
Dice specifications are provided via a mini-programming language. This is the core of what can make RPG Dice a universal roller. Currently it handles every dice-based system I'm aware of and some I've not seen in the wild. The systems I know it supports include traditional (A)D&D, Shadowrun 2nd Edition, Palladium (including initial attributes) and White Wolf's Storyteller system from World of Darkness and others. It also supports house rules from several of them. For instance, I used to roll AD&D stats by rolling 4D6 and discarding the lowest die. That can be done with the 4D6:>3 spec.
The following is an attempt to summarize all the parts of the dice spec.
:checkedselector as the WoD selector does.
Savebutton on the result to save the roll definition. Should eventually save to a server, but initially will use local storage.
aelement as well as the actual page. It should be possible to just add the page.
Use the following virtual dice roller to mimic dice that have a different number of faces from the conventional 6-faced die. The most common physical dice have 4, 6, 8, 10, 12, and 20 faces respectively, with 6-faced die comprising the majority of dice. This virtual dice roller can have any number of faces and can generate random numbers simulating a dice roll based on the number of faces and dice.
A dice is typically a small, throwable object that has multiple faces (most commonly six) and possible positions that indicate a number (or something else), used for generating random numbers and events. They are typically used for tabletop games, which includes a wide variety of games, as well as for gambling. Examples of tabletop games that involve the use of dice include games like backgammon, Boggle, and Yahtzee, where dice are a central component of the game. Some other well-known tabletop games include Monopoly, Risk, Dungeons and Dragons, and Settlers of Catan. There are however, numerous others.
The most commonly used dice shapes are shown in the image, and listed below.
Although the image shows some of the more common die shapes, there are many other polyhedral dice, or dice of other shapes. There are also non-numeric dice, dice that do not follow a counting sequence that begins at one, and spherical dice.
Based on probability, a die should have an equal probability of landing on each of its faces. However, this is not necessarily the case with mass produced dice as they cannot be truly random, since it is difficult to mass produce dice that are uniform, and there may be differences in the symmetry of the dice. Each dice, particularly d20 (20-sided polyhedral dice) and d8 (8-sided polyhedral dice) is often unbalanced, and more likely to roll certain numbers.
How to test how random your dice is:
Although it may not be the most accurate way to test how random your dice is, one relatively quick test you can do involves just a container, some water, and some salt:
For a well-balanced die, you can expect a variety of numbers. If it is not well balanced, you will be more likely to notice certain numbers occurring more often. However, unless this test is performed numerous times, or the dice is heavily unbalanced, the user is not likely to notice a significant difference.
There are a number of companies that manufacture dice, and some more rigorous tests (than the one described above) have been performed on dice manufactured by different companies in an effort to determine how truly random the dice (mostly d20 dice) are. These studies confirmed that even dice manufactured within the same company under the same conditions can vary significantly from each other, and are not truly random. Some companies produced dice that were more random than others, but even then, were not found to be truly random.
Virtual dice, like the one above, are almost always based on pseudo-random number generating algorithms, which are also not truly random. However, a virtual dice roll is likely more close to true randomness than most physical dice.